
Keep Talking and the Ship Doesn't Explode
WELCOME ABOARD!
You're a two astronaut team with one tiny twist: only one of you is actually on the ship, and the other is stuck with the world’s chunkiest manual, coffee stains (and tears from previous owners), cryptic diagrams, and all of the above. The Manual Keeper sees the clues and forbidden schematics, the one who walks aboard the ships sees the controls, and hears sounds (both eerie and good? who knows, that's your problem to solve)
YOUR MISSION?
Talk fast, think faster. Decode the manual into a real-world wiring pattern, translate astronomy like banter like "don't eject yourself" into "DON'T PRESS THAT BUTTON!!", and learn to calculate your formulas within seconds. Once you get into the groove and IF you nail it, you'll glide through puzzles like synchronized satellites. If you don't...well...we will cross that bridge when we get there.
Credits
This game was made by Team Quasar for CMPM 179: Game Design Practicum
Team Quasar Members
Arti Gnanasekar
Gavin Jay
Diamond Moore
Jason Rangel-Martinez
Christian Sigua
Tyvin Tandy
Richard Tao
Updated | 2 days ago |
Published | 6 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | ThisIsChinaTandy |
Genre | Puzzle |
Tags | Local multiplayer, Space, Text based, Twine |
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